![]() ![]() Trying to build during the day takes people out of commission for a long time. "Steel upgrade or next level for boiler? Steel!" I prefer Thumpers in almost all cases, you can do mines, but they are harder to centralize for heat. Always be producing more than you need for the day (to keep it growing up). In this scenario, Hothouses are the only way to win. Food is "get as much as you need" not more. (You may upgrade Wall Drill late in this scenario though) ![]() I get heat "as I need it", and otherwise, constantly going "hmm. Heat is actually "survivable" for quite a long while with appropriate Overdrive management (see below) and Hospitals. This should be done in lieu of almost anything else. Unless you have no choice, always be aiming to increase your resource inputs with more and more tech and buildings. Once you got the snowball to an appropriate size, you can relax, decisions become less important, almost trivial, and you can make lots of mistakes and still win. This is the point where the snowball will just blow through the rest of the scenario for you, and you are basically on easy street for the rest of the scenario. The goal of the game is to snowball your resource production to great heights such that as the scenario progresses, you are just swimming in resources. If you thought the game was about trivial matters such as "surviving" or "completing a scenario", I recommend you more generalize your concept. The primary goal of every Frostpunk scenario is to create the Resource Snowball (aptly named!). I am going to list some of the concepts below that you need to be expert at in Frostpunk to complete this scenario and assumed that you fundamentally understand them. If you haven't completed a New Home or Arks (Arks is also super challenging to get the "good ending"), you should because you will learn invaluable techniques. However, it does assume some greater expertise in how to best complete a Frostpunk scenario on Survivor. ![]() This guide will detail the "musts" for completing this scenario. ![]()
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